Wednesday, March 12, 2008

Examples of Information/Instructional Design

Here are examples of some of the types of Information/Instructional design:
Image found at http://www.tecadsnz.com/

Image found at http://www.tecadsnz.com/

Information/Instructional Design

Information Design has been described as the art and science of preparing information so that it can be used by human beings with efficiency and effectiveness. Information design addresses high level information problems to provide the most possible clarity, understanding and effectiveness. It is not important what tools are used to achieve it, but rather that the final deliverable provides the greatest possible degree of understanding. Information design serves as a resource for other disciplines engaged in the creation of better understanding and the building of human knowledge. By identifying relevant disciplines, networking with thought leaders and tactiful practitioners, and participating in the creation of a body of knowledge, information design informs the activities and improves the capabilities of anyone engaged in creating information.

Monday, March 10, 2008

Great Web Design Examples of Interactive Design

Here are some great web design examples of Interactive Design. These examples clearly depict their interactivity and each one does a brilliant job in engaging the audience with the website.




Freedom Interactive Design Website

Saturday, March 8, 2008

Interactive Design



Interactive design is the discipline of defining the behaviour of products and systems that the user can interact with. It also concerns story-creating and telling and it is both an ancient and new technology. The media are always effecting the telling of stories and the creation of experiences and currently the new media are offering capabilities and opportunities not yet addressed in the history of interaction and performance.

There is also a general process that most interactive designers follow, in order to create a solution to a known problem. The six major steps are:

1. Design Research: This involves the designer investigating users and their environment for a better understanding of them.

2. Research Analysis and Concept Generation: This step usually involves multiple rounds of brainstorming, discussion and refinement.

3. Alternative Design and Evaluation: Designers develop alternative solutions to help convey concepts and ideas.

4. Prototyping and Usability Testing: The designer uses a variety of techniques to test aspects of design ideas.

5. Implementation: Being involved in the development of the product to ensure what is being designed is implemented correctly.

6. System Testing: Once the system is built, another round of testing is required for both usability and errors.

Examples - Web 2.0

On September 30, 2005, Tim O'Reilly wrote a proposal summarizing his view of Web 2.0. This mind map (below, constructed by Markus Angermeier http://en.wikipedia.org/wiki/Image:Web_2.0_Map.svg) sums up some of the features of Web 2.0, with example sites and services included.


We can also get a better understanding of the revolution of Web 2.0 from Web 1.0 using this example:

Double Click --> Google AdSense
Ofoto -->Flickr
Akamai --> BitTorrent
mp3.com--> Napster
personal --> blogging
Britannica Online --> Wikipedia
page views --> cost per click
The list goes on...

Also, according to http://wisdump.com/web/top-10-web-20-winners, the top 10 Web 2.0 winners are:

1. Myspace - a social networking website.
2. Wordpress - a personal blogging website.
3. Flickr - a website that allows users to share photos.
4. Youtube - a website that allows users to view and upload videos.
5. Revver and MetaCafe - not as popular as Youtube but another video website.
6. Newsvine - a 21st Century news website.
7. Yahoo - a very popular search engine.
8. Digg - community-based news article website.
9. Skype - software that allows users to make telephone calls to other Skype users free of charge.
10. Facebook - another social networking website.

Thursday, March 6, 2008

Web 2.0

Web 2.0, at first, implies a new version of the World Wide Web but it actually refers more to the changes in the ways software developers and end-users use the Internet. The term “Web 2.0” became known after the first O’Reilly Media Web 2.0 conference in 2004. According to Tim O’Reilly:

“"Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as platform, and an attempt to understand the rules for success on that new platform."

The design of Web 2.0 can also relate to the evolution of some websites from isolated information silos to interlinked computing platforms that function like a locally available software. It also includes a social content where users can generate and distribute the content.